Post by Freya Ashbourne on Jun 18, 2018 13:17:51 GMT
Yes Dice! All games have them and ours is no different. Below you will find what dice your class has at what level, as well as information on the individual Classes!
Post by Freya Ashbourne on Jun 19, 2018 13:08:31 GMT
Kingdom Of Zaelyra
Class Dice and Modifiers
Warrior - The warrior is most commonly seen as one of the more hardy of the Classes. They are the Knights of KoZ. Armor wearing, and weapon wielding fighters. Through extensive training one will see their proficiency rise. Made evident as ones level increases. This class give a -Speed to each race due to the amount of armor worn.
If an attack misses (1d20 lands on 1) opponent can make an AOO (Attack of Opportunity) and roll their Attack dice+P for a quick attack.
Archer - The archer is a distance fighter. Often staying well out of the way of close combat, they use distance to their advantage to take down their foe. Though right off they do not have much power, when one begins to factor in distance they gain an additional +Force.
-Level 1-12 = 1/2 Force for each distance you are with a max of 12 Force. -Level 13-25 = 1 Force for each distance you are with a max of 25 Force.
They also garner a DC that an opponent must beat to either take half damage or to be missed completely. (DC 8+P = The DC to be met for the enemy to take 1/2 DMG. If a Crit takes place they negate all DMG. If they do not meet DC they take full DMG.)
Brute - The brute class is well known for not using much, or any, armor at all. They prefer to use their bare hands to punch and fight their way out of situations. Just like warriors they are adapt at fighting and it shows as their proficiency rises with each level.
If an attack misses (1d20 lands on 1) opponent can make an AOO (Attack of Opportunity) and roll their Attack dice+P for a quick attack.
Spell Caster - The spell caster class is greatly known as the mages of KoZ. Though all classes can use magic, only those that follow in the class of spell caster gain a proficiency to their DC on whether an opponent take 1/2 damage or is able to fight off the spell completely.
(DC 8+P = The DC to be met for the opponent to take 1/2 DMG. If a Crit takes place they negate all DMG. If they do not meet DC they take full DMG.)
Social - The Social class is widely known for not having the best fighting skills. These are scholars that sit and read, the charmers that cause you to loose your coin from a night of poker. These are the ones you want on your side when brute force will not help you. Their base dice for fighting starts at 1d10, increases to 1d20 at level 10 and then finally hits 1d30 at level 25. Though what they lack in fighting ability they make up in other ways.