Post by Freya Ashbourne on Jun 19, 2018 14:35:27 GMT
Kingdom Of Zaelyra
Humans
Humans are the most common race found in Zaelyra. They are hardy beings that seem to thrive in the most harsh of circumstances. They only live to be about a Century old, but in that time frame they do many great things!
Speed: 1d5 Initiative: 3 Hit Points: 100 (+5 for each Level gained) Mind: 2 (+1 for every 5 levels gained) Body: 4 (+1 for every 5 levels gained)
Race Attributes
Humans are hearty creatures. As such when they are upon the brink of death they get to roll an extra 1d Body save, increasing their chances of beating death and just passing out instead.
When humans are attacking, they are allowed one extra 1d20 a day should their first one fail.
All stats can be adjusted based on the type of Armor you purchase.
Post by Freya Ashbourne on Jun 19, 2018 15:20:10 GMT
Kingdom Of Zaelyra
Lycanthropes
Lycanthropes are one of the top populations in Zaelyra. Lycanthrope in Zaelyra only have three forms, human, then bi-ped animal, and finally the four footed animal form; they are often larger in size compared to their natural counter parts. They do not experience their first change until they are 15. They are not ruled by the phases of the moon, though many celebrate the Equinoxes. To shift into their bi-ped, or animal form takes great energy, thus they often do not just shift or stay in this form for extended periods of time. The ability to change forms is often looked upon as a gift from the heavens and thus it is not one that is used lightly. No matter the species or animal the Lycanthrope becomes, they are known as a very loyal people. Protecting those they consider friends and especially family. Lycanthropes can be born, or changed. In order to be changed In Game, please seek out staff to aide you.
Human Form - Speed: 1d5 Initiative: 4 Hit Points: 100 (+5 for each Level gained) Mind: 2 (+2 for every 5 Levels gained) Body: 3(+2 for every 5 Levels gained)
Bi-ped Animal Form - Speed: 1d8 Hit Points: +50 to Human HP Mind: +2 to Human Mind Body: +2 to human Body
Animal Form - Speed: 1d8
Race Attributes
When in Animal Form, Lycanthropes gain the SKILLScent. Points to this skill are automatically gained through levels.
Post by Freya Ashbourne on Jun 21, 2018 13:03:58 GMT
Kingdom Of Zaelyra
Dwarves
Dwarves though not common, are not terribly uncommon either. Little is known about these beings as they tend to live and thrive in the mountain town, Thornrest. It is said that the entire town that lives within the mountainous area are mining the interior of the mountain for the riches that it holds! Though little is known about them, what is known is that they are expert traders and amazingly hardy people.
Speed: 1d4 Initiative: 3 Hit Points: 100 (+5 for each Level gained) Mind: 2 (+1 for every 5 levels gained) Body: 5 (+1 for every 5 levels gained)
Race Attributes
Dwarves are extremely hearty creatures. As such when they are upon the brink of death they get to roll an extra 1d Body save, increasing their chances of beating death and just passing out instead.
When selling items Dwarves are quite skilled! As such they are granted an extra 1d on a skill roll when trying to haggle. They will take the highest outcome.
All stats can be adjusted based on the type of Armor you purchase.
Post by Freya Ashbourne on Aug 9, 2018 12:28:59 GMT
Kingdom Of Zaelyra
Elves
Elves are the second most common race in the Kingdom, and the most common in the town Ambermoor. They are a long living race, not dying of old age for 4 centuries. Along with old age they are considered some of the most beautiful creatures in the world. They are experts in the field of hunting, though they are just as skilled in melee and the art of social status.
Speed: 1d6 Initiative: 3 Hit Points: 100 (+5 for each Level gained) Mind: 4 (+1 for every 5 levels gained) Body: 5 (+1 for every 5 levels gained)
Race Attributes
Elves are extremely intelligent creatures. They gain a +2 to Negotiation, Insight, and Linguist when dealing in social settings.
Elves are skilled in fighting as well. If an Elf decides to follow a path of either Archery or Spell casting, they gain a +1 to their Proficiency.
All stats can be adjusted based on the type of Armor you purchase.
Post by Freya Ashbourne on Aug 9, 2018 13:46:23 GMT
Kingdom Of Zaelyra
Vampires
Vampires are a uncommon and unknown race to those of Iaberon. They are not a native race to the continent. This race originates in unknown parts of the world. They are seemingly timeless, never seeming to age once they are changed, their lifespan is unknown currently. Their strength can rival that of Lycanthropes, and whispers tell of a hatred between the two races that is so ingrained that even children of Lycanthropes know of it. They are one of the fastest races, but seem to have a weakness to Sunlight, though they can go out in the sun, it seems to give them an extremely bad sunburn, thus they often are not seen out until after night fall. They also feed on blood, and need it to stay alive. Vampires cannot be born and must be turned. In Order to be changed In Games please seek out Staff to help you.
Speed: 1d8 Initiative: 4 Hit Points: 100 (+5 for each Level gained) Blood: 100 (+10 for each Level gained) Mind: 5 (+1 for every 5 levels gained) Body: 5 (+1 for every 5 levels gained)
Race Attributes
Vampires require blood to live, and will use it for certain spells. During battle should a Vampires Blood fall to 0 they are Knocked-Out (KO'd) and unable to continued. If the fight is 'FATAL' then once they hit 0 they are dead. For every 5 HP lost they lose 1 Blood. Once all of their HP is gone any spells they cast will then cost double blood.
Vampires can feed ONCE during a fight from a willing participant. This uses up their attack turn, and will restore half of their missing blood and quarter of their HP.
All stats can be adjusted based on the type of Armor you purchase.
Post by Freya Ashbourne on Aug 9, 2018 14:13:21 GMT
Kingdom Of Zaelyra
Wildling
Wildlings are the completely unknown race. If you don't see your race offered then you will be a Wildling. This is just for stat purposes. This does not mean this race will never be offered with its own stats. It just means that for right now it is not.
Speed: 1d5 Initiative: 3 Hit Points: 100 (+5 for each Level gained) Mind: 2 (+1 for every 5 levels gained) Body: 2 (+1 for every 5 levels gained)
Race Attributes
Wildlings, though a completely unknown race, do have some advantages. Because of this they receive +2 Skill points upon joining.
Wildlings also are granted a +1 Skill point upon reaching Level 25.
All stats can be adjusted based on the type of Armor you purchase.